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Team Fortress 2 has been updated again, just two weeks after the last update. Update includes:

  • Added 3 new hats that can be worn by any class: Towering Pillar of Hats, Noble Amassment of Hats, and Modest Pile of Hat
  • Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up
  • Added "Edit Loadout" button to the class menu
  • Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
  • Fixed Snipers being able to shoot enemies through gates
  • Fixed Linux servers not properly reconnecting to Steam when they lose their connection
  • Fixed stickies being destructible before they're stuck to something
  • Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
  • Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
  • Fixed player health panels sometimes using the wrong animations for buffed or low health values
  • Updated the net_showevents convar to be marked as a cheat
  • Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
  • Updated Italian localization strings
  • Updated the custom TF2 fonts with Polish characters
  • Added more cover outside of the initial BLU spawn area in CP_Gorge
  • Added a forward spawn for the BLU team after Cap1 is captured in CP_Gorge
  • Added another access point to the upper level from the front of the RED base in CP_Gorge
  • Added more cover in the room just before Cap2 in CP_Gorge
  • Decreased RED team's respawn time while they own Cap1 in CP_Gorge
  • Fixed a few areas where players would sometimes become stuck in CP_Gorge
  • Added new options for the Invade CTF game mode flag: No neutral time, Flag goes neutral in 30 seconds (default), or Flag goes neutral in 1/2 the return time
  • Added scoring choice for the Invade CTF game mode:  Increment score (default) or  Increment capture count
  • Added input ForceDrop to item_teamflag: Force the flag to be dropped if it's being carried by a player
  • Added input ForceReset to item_teamflag: Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
  • Added input SetReturnTime to item_teamflag: Set the length of time (in seconds) before a dropped flag returns to base
  • Added output OnTouchSameTeam to item_teamflag: Sent when the flag is touched by a player on the same team

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