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Another update for L4D2, making some changes to the AI, VAC, a few map fixes, and the SDK.

  • Now ghost PZ's can never be staggered
  • Enabled PZ bots 
  • PZ bots use their more aggressive survival mode behavior in versus and scavenge
  • Enabled finale manual spawn by default
  • Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn
  • Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% )
  • Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed
  • Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive
  • Fixed issue with witch sometimes taking on uncommon common properties
  • Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server
  • VAC banned users can now play L4D2 single-player, commentary mode and credits
  • Added env_player_blocker to keep special infected from getting stuck in Dark Carnival Fair Ground
  • Added navigation area that was missing in Dark Carnival Fair Ground
  • Disconnected drops that were blocked by the top of a fence in Dark Carnival Fair Ground
  • Deleted 2 nav areas that connected between tree trunks you can't pass through in Swamp Fever Plank Country
  • Redrew ladder thinner so special infected could climb up to the roof in Swamp Fever Shanty Town
  • Fixed various navigation areas in The Parish Waterfront
  • Tuned spawning for difficulty in Mall
  • Added missing nature/blend tooltextures added
  • Added missing cs models/textures
  • Added missing acunit01 model/texture
  • Added missing ammo_can_02 model/texture
  • Added missing patio_chair model/texture

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