Another update for L4D2, making some changes to the AI, VAC, a few map fixes, and the SDK.
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Now ghost PZ's can never be staggered
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Enabled PZ bots
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PZ bots use their more aggressive survival mode behavior in versus and scavenge
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Enabled finale manual spawn by default
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Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn
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Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% )
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Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed
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Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive
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Fixed issue with witch sometimes taking on uncommon common properties
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Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server
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VAC banned users can now play L4D2 single-player, commentary mode and credits
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Added env_player_blocker to keep special infected from getting stuck in Dark Carnival Fair Ground
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Added navigation area that was missing in Dark Carnival Fair Ground
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Disconnected drops that were blocked by the top of a fence in Dark Carnival Fair Ground
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Deleted 2 nav areas that connected between tree trunks you can't pass through in Swamp Fever Plank Country
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Redrew ladder thinner so special infected could climb up to the roof in Swamp Fever Shanty Town
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Fixed various navigation areas in The Parish Waterfront
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Tuned spawning for difficulty in Mall
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Added missing nature/blend tooltextures added
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Added missing cs models/textures
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Added missing acunit01 model/texture
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Added missing ammo_can_02 model/texture
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Added missing patio_chair model/texture
Source